Chinmay Kawale
Game Designer, QA, & Producer
Based currently in London, I do come with over 4 years of experience in the industry as Designer and QA on AAA, Mobile, and Web titles.
Get in TouchWork Experience
Xansr technologies
Game Designer
June 2023 — Sept 2024- Designed levels and integrated meta-game features for the web game Street Dribble targeting high engagement and retention.
- Prototyped new game features and mechanics from concept to early implementation using Unity.
- Balanced in-game economy systems and progression to ensure long-term player satisfaction.
- Shadowed senior designers to gain insights on best practices in live game operations.
- Implemented and scheduled live and limited-time events to support content cadence.
- Led a cross-functional team of 2 developers and 2 artists for content creation and delivery.
Xansr Technologies
Dev QA
April 2024 — June 2023- Contributed on feature & live-ops QA team for Temple run 1 & 2.
- Led feature testing with a QA team of 2 for new game mechanics and core systems.
- Assisted in balancing core gameplay loops and tuning leve progression.
- Worked with CS team, Helping to identify and resolve player-impacting issues.
FQA Tester
Keywords Studios
August 2021 — April 2022- Worked in the functionality and compliance QA team on multiple console titles.
- Supported the Zombie Army 4 Switch port, ensuring parity with pre-released builds and Switch compliance.
- Worked on Sniper Elite 4 (PS4/5) and Suicide Squad, handling feature validation and client reporting.
- Gained deep expsoure to AAA workflows and cross-platform design evaluation.
Featured Projects
About Me
Hi, I’m Chinmay, a game designer and QA who enjoys turning ideas into fun, playable experiences. I’ve worked across design, Dev QA, and prototyping, and I like figuring out why things feel good in games. I recently finished my master’s in game design and I’m always exploring new mechanics and how games shape emotion. When I’m not working, I’m usually playing something new or planning a road trip.